Production 2: MidMortem

Nicholas Eckstein
​Game Programmer
contact@nicholaseckstein.com
​​linkedin.com/in/nicholaseckstein
​(860) 671-1769

Production 2: MidMortem

Thursday, February 21, 2019

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Nicholas Eckstein

RECENT Posts

  1. Lymantria Dispar - Post Alpha
    09 Apr, 2019
    Lymantria Dispar - Post Alpha
    The Alpha went very well for Lymantria Dispar. It feels really good to be able to say "Feature Complete" but everything is basically implemented in some form. It does need a lot of polish but other than that, there really isn't much on my end to do other than implement the final art for a few of the remaining assets (when the art is finished). The tools I created helped as well. For example, the story in our game works like this. You are searching for 7 items in the forest. When you find one,